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 Beltrami Representation and its applications to texture map and video compression


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Surface parameterizations and registrations are important in computer graphics and imaging, where 1-1 correspondences between meshes are computed. In practice, surface maps are usually represented and stored as 3D coordinates each vertex is mapped to, which often requires lots of storage memory. This causes inconvenience in data transmission and da

Author: Lok Ming Lui; Ka Chun Lam; Tsz Wai Wong; XianFeng Gu

Source: https://archive.org/



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