Geometric Details on Skeleton-based Implicit SurfacesReport as inadecuate




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1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble 2 REVES - Rendering and virtual environments with sound CRISAM - Inria Sophia Antipolis - Méditerranée 3 CS - Department of Computer Science Leuven

Abstract : We present a modeling technique to enhance implicit surfaces with procedural geometric details. The details are based on Gabor noise, which enables us to seamlessly handle anisotropy. The orientation of details can be defined with respect to the orientation of the main shape features, which reduces the amount of user input. The method extends to complex details that are tilted with respect to the normal of the input surface. Lastly, our method allows the blending of the resulting enhanced implicit primitives without causing the details to blur.

keyword : Shape





Author: Cédric Zanni - Paul Bares - Ares Lagae - Maxime Quiblier - Marie-Paule Cani -

Source: https://hal.archives-ouvertes.fr/



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