A serious business with plenty to play for: The PC, console and mobile gaming sector Report as inadecuate




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Abstract

Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown that the often ridiculed games industry PC, console and mobile gaming has long since matured into a serious economic sector on a par with the film industry. Since the days of TV games the gaming sector has been one of the fastest-growing areas of the media business.The process of change within the sector continues apace, driven by technical, societal and economic factors.This change is focused on the distribution channels, the revenue models, the development processes and the target demographics.



Item Type: MPRA Paper -

Original Title: -A serious business with plenty to play for: The PC, console and mobile gaming sector-

English Title: -A serious business with plenty to play for: The PC, console and mobile gaming sector-

Language: English-

Keywords: IT, games, economics, demographics-

Subjects: I - Health, Education, and Welfare > I2 - Education and Research Institutions > I20 - GeneralZ - Other Special Topics > Z1 - Cultural Economics ; Economic Sociology ; Economic Anthropology > Z13 - Economic Sociology ; Economic Anthropology ; Social and Economic StratificationK - Law and Economics > K1 - Basic Areas of Law > K14 - Criminal LawA - General Economics and Teaching > A1 - General Economics > A10 - General-





Author: Heng, Stefan

Source: https://mpra.ub.uni-muenchen.de/16988/







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