Where story and media meet: computer generation of narrative discourseReport as inadecuate




Where story and media meet: computer generation of narrative discourse - Download this document for free, or read online. Document in PDF available to download.

* Corresponding author 1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble 2 TECFA - Technologies de Formation et Apprentissage

Abstract : Story generation including interactive narrative consists of creating a narrative experience on computer by generating narrative events. It requires building an abstract computational model that can generate a variety of narrative events from a limited set of authored content. These models implement a story logic, as they formalize the occurrence of an event in the story according to various algorithms. At the same time, these stories aim to be expressed to an audience using digital media, which requires a medium logic. In this contribution, we look at the relation between story logic and medium logic in the production of mediated narrative discourse. Using the terminology of Russian formalists and a metaphor borrowed from cinema production, we introduce three models of increasing complexity. In the first model, the story logic fabulist creates a fabula which is performed by the medium logic director to a screenplay then to the screen. In the second model, the story logic screenwriter generates a sjuzhet composed of narrative discourse acts that are staged by the medium logic director. In the third model, the story and medium logics communicate bidirectionally as co-authors of the screenplay in order to render the story optimally.

Résumé : La génération automatique d-histoires consiste à créer une expérience narrative par le calcul de séquences d-événements. Les systèmes de génération automatique d-histoire implémentent une logique narrative qui permet la génération des événements. Ces systèmes prennent également en charge la communication des événements sous une forme médiatisée son, texte, image et implémentent donc également une logique médiatique. Dans cette communication, nous examinons les problèmes qui se posent lorsqu-on tente de séparer ces deux logiques, et nous proposons une -lingua fanca- permettant l-échange d-information entre la logique narrative et la logique médiatique.

Keywords : narratology interactive drama media adaptation





Author: Rémi Ronfard - Nicolas Szilas -

Source: https://hal.archives-ouvertes.fr/



DOWNLOAD PDF




Related documents