Mii-school: a 3d videogame for the early detection of abuse of substances, bullying, and mental disorders in adolescents Report as inadecuate




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Moisés Espínola ; Adolfo J. Cangas ; Luis Iribarne ;European Journal of Education and Psychology 2011, 4 1

Author: José A. Carmona

Source: http://www.redalyc.org/


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European Journal of Education and Psychology ISSN: 1888-8992 ejep@ejep.es Editorial CENFINT España Carmona, José A.; Espínola, Moisés; Cangas, Adolfo J.; Iribarne, Luis MII-School: A 3d videogame for the early detection of abuse of substances, bullying, and mental disorders in adolescents European Journal of Education and Psychology, vol.
4, núm.
1, 2011, pp.
75-85 Editorial CENFINT Almería, España Available in: http:--www.redalyc.org-articulo.oa?id=129318734006 How to cite Complete issue More information about this article Journals homepage in redalyc.org Scientific Information System Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Non-profit academic project, developed under the open access initiative European Journal of Education and Psychology 2011, Vol.
4, Nº 1 (Págs.
75-85) © Eur.
j.
educ.
psychol. ISSN 1888-8992 -- www.ejep.es MII-School: A 3d videogame for the early detection of abuse of substances, bullying, and mental disorders in adolescents José A.
Carmona, Moisés Espínola, Adolfo J.
Cangas, and Luis Iribarne University of Almería (Spain) The current research deals with the preparation and application of an assessment tool aimed at the early detection of drug use, bullying and mental disorders in Secondary Education students in school, family and spare time context.
The assessment program we have designed uses 3D virtual environments to realistically recreate, in the style of current videogames, the contexts of drug abuse, bullying and family problems which usually occur during the teenage years.
The Mii-School program consist of 17 stages of detailed three-dimensional simulation in which various avatars interact, causing problematic situations in which the participant must choose how he would behave, given the different response choices offered.
The program then includes the different response styles of the participant in the situations presented.
This would be very relevant from a preventive a...





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