Geodesic Methods in Computer Vision and GraphicsReport as inadecuate




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1 CEREMADE - CEntre de REcherches en MAthématiques de la DEcision 2 IMAGINE Marne-la-Vallée 3 LIGM - Laboratoire d-Informatique Gaspard-Monge

Abstract : This paper reviews both the theory and practice of the numerical computation of geodesic distances on Riemannian manifolds. The notion of Riemannian manifold allows one to define a local metric a symmetric positive tensor field that encodes the information about the problem one wishes to solve. This takes into account a local isotropic cost whether some point should be avoided or not and a local anisotropy which direction should be preferred. Using this local tensor field, the geodesic distance is used to solve many problems of practical interest such as segmentation using geodesic balls and Voronoi regions, sampling points at regular geodesic distance or meshing a domain with geodesic Delaunay triangles. The shortest paths for this Riemannian distance, the so-called geodesics, are also important because they follow salient curvilinear structures in the domain. We show several applications of the numerical computation of geodesic distances and shortest paths to problems in surface and shape processing, in particular segmentation, sampling, meshing and comparison of shapes.

Keywords : Computer vision computer graphics geodesic distance Riemannian manifold Fast Marching mesh image level set active contour shortest path image segmentation medical imaging remeshing sampling





Author: Gabriel Peyré - Mickaël Péchaud - Renaud Keriven - Laurent D. Cohen -

Source: https://hal.archives-ouvertes.fr/



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