Analysis of Percussion Grip for Physically Based Character AnimationReport as inadecuate

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* Corresponding author 1 VALORIA - Laboratoire de Recherche en Informatique et ses Applications de Vannes et Lorient 2 IDMIL - CIRMMT - McGill University 3 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique

Abstract : This paper presents the analysis of percussion technique for the simulation of virtual timpani playing situations. The analysis has been processed for two subjects performing with two types of grips French and German, yielding to the extraction of percussion technique parameters from a motion capture database. These parameters are shown to be necessary for specifying the control and extending the expressivity of the simulation process.

Keywords : Virtual Character Animation Physics Modeling Percussion Performance

Author: Alexandre Bouënard - Marcelo M. Wanderley - Sylvie Gibet -



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