Games and Students: Creating Innovative ProfessionalsReport as inadecuate

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American Journal of Business Education, v4 n1 p1-12 2011

To create professionals for the future, who will be innovative and internationally competitive, we need to change the learning environment. The current traditional delivery systems of education do not develop the necessary interpersonal, analytical and creative skills to deal with the new knowledge economy. Baer (2005), in calling for a new model of learning, says this will require collaboration between educators and game designers to research how games are best aligned with the targeted learning environment and needs. The incorporation of games will require realistic assessment of the current structure of education so that "students' ability to participate in complex social practices; learn new knowledge and perform well in novel, changing situations needs to be considered valuable learning" (Squire and Jenkins, 2004, p.31). When games and simulations are combined with technology they can generate the environment within higher education that can produce the highly-skilled professionals which are required. [A bibliography is included.]

Descriptors: Professional Development, Innovation, Educational Environment, Delivery Systems, Educational Games, Constructivism (Learning), Transformative Learning, Learning Theories, Learning Processes, Games, Instructional Innovation, Teaching Methods, Higher Education, Business Administration Education, Educational Change, Educational Practices

Clute Institute. 6901 South Pierce Street Suite 239, Littleton, CO 80128. Tel: 303-904-4750; Fax: 303-978-0413; e-mail: Staff[at]; Web site:

Author: Davis, Jason Stratton


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