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International Association for Development of the Information Society, Paper presented at the International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) (New Tapei City, Taiwan, December 10-12, 2014)

As a new member joining the technology family, active video games have been developed to promote physical exercise. This working-in-progress paper shares an ongoing project on examining the basic motor abilities that are enhanced through participating in commercially available active video games. [For the full proceedings see ED557181.]

Descriptors: Video Games, Psychomotor Skills, Exercise, Motor Development, Technology Uses in Education, Physical Activities, Surveys, College Students, Kinetics, Human Body, Majors (Students)

International Association for the Development of the Information Society. e-mail: secretariat[at]iadis.org; Web site: http://www.iadisportal.org





Author: Wang, Lin; Lang, Yong; Luo, Zhongmin

Source: https://eric.ed.gov/?q=a&ft=on&ff1=dtySince_1992&pg=1507&id=ED557312



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