A Gamification Experience to Improve Engineering Students Performance through MotivationReport as inadecuate

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Journal of Technology and Science Education, v7 n2 p150-161 2017

The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB). [Paper presented at the International Conference on University Teaching and Innovation (CIDUI): Learning and Teaching Innovation Impacts (9th, Bellaterra, Barcelona, Spain, Jul 5-7 2016.)]

Descriptors: Educational Games, Student Experience, Engineering Education, Performance Based Assessment, Student Motivation, Student Improvement, Graduate Students, Skill Development, Minimum Competency Testing, Program Effectiveness, Foreign Countries

Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info[at]jotse.org; e-mail: info[at]omniascience.com; Web site: http://www.jotse.org/index.php/jotse

Author: Sánchez-Carmona, Adrián; Robles, Sergi; Pons, Jordi

Source: https://eric.ed.gov/?q=a&ft=on&ff1=dtySince_1992&pg=74&id=EJ1145144


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