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Pablo Sanjuán ; Gustavo Ramírez González ;Sistemas & Telemática 2015, 13 33

Author: Felipe Borrero

Source: http://www.redalyc.org/articulo.oa?id=411542295004


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Sistemas & Telemática ISSN: 1692-5238 EditorSyT@icesi.edu.co Universidad ICESI Colombia Borrero, Felipe; Sanjuán, Pablo; Ramírez González, Gustavo Gamification techniques in tourism, application test, Casa Mosquera Museum Sistemas & Telemática, vol.
13, núm.
33, 2015, pp.
63-76 Universidad ICESI Cali, Colombia Available in: http:--www.redalyc.org-articulo.oa?id=411542295004 How to cite Complete issue More information about this article Journals homepage in redalyc.org Scientific Information System Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Non-profit academic project, developed under the open access initiative Borrero, F., Sanjuán, P.
& Ramírez-González, G.
(2015).
Gamification techniques in tourism, application test, Casa Mosquera Museum.
Sistemas & Telemática, 13(33), 63-76. xxx Original Research - Articulo original - Tipo 1 Gamification techniques in tourism, application test, Casa Mosquera Museum Felipe Borrero - fborrero@unicauca.edu.co Pablo Sanjuán - pablosanjuan@unicauca.edu.co Gustavo Ramírez González, Ph.D.
- gramirez@unicauca.edu.co Universidad del Cauca, Popayán-Colombia ABSTRACT The use of Information and Communications Technologies in the tourism sector is a topic of a great actuality, because of its capability of adding interactive elements and promoting “new” environments.
This paper presents a pilot experience using a serious game developed for the Mosquera House Museum, during the Holy Week 2015.
The experience was pretty positive because of its capability to encourage learning and reception of information by museum visitors.
Both, tourists and museum staff mention that the application was a key to improve –by appending interaction and dynamism– the experience, and they suggest similar developments for other places.
The pilot also showed that both, the Wi-Fi access throughout the museum, and the possibility to download the application from an on-line store (e.g., Play Store,...





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